Search found 17 matches
- Fri Aug 06, 2021 12:41 pm
- Forum: Help and Support
- Topic: Error when connecting via Xbox 360
- Replies: 2
- Views: 1430
Error when connecting via Xbox 360
Running UMS 10.8.2. When attempting to connect via an Xbox 360 I get the following error. 20:36:32 DEBUG Recognized media renderer "Xbox 360" 20:36:32 WARN error transforming searchCriteria to SQL. java.lang.IllegalArgumentException: NTFS ADS separator (':') in file name is forbidden. at o...
- Tue Mar 30, 2021 7:29 am
- Forum: Help and Support
- Topic: Detect specific codec for format
- Replies: 7
- Views: 3080
Re: Detect specific codec for format
I understand.
WMA lossless came in just after WMA 9, so around 2003.
It's pretty old but adoption was low.
Current version is 9.2
You can start with the Xbox 360 profile for sure.
If I have time, I'll test more formats.
WMA lossless came in just after WMA 9, so around 2003.
It's pretty old but adoption was low.
Current version is 9.2
You can start with the Xbox 360 profile for sure.
If I have time, I'll test more formats.
- Tue Mar 30, 2021 5:26 am
- Forum: Help and Support
- Topic: Network problem
- Replies: 7
- Views: 3510
Re: Network problem
If you are running IOS based equipment, you can forward multicast and UPNP messages by doing the following (IP services license required):
On your VLANs:
In config mode:
On your VLANs:
Code: Select all
ip pim sparse-dense-mode
Code: Select all
ip forward-protocol udp 1900
- Tue Mar 30, 2021 4:38 am
- Forum: Help and Support
- Topic: Xbox 360 - Only "Songs" work
- Replies: 0
- Views: 4672
Xbox 360 - Only "Songs" work
If you try to browse "Albums", "Artists", or "Genres" on the Xbox 360, it shows a list of all of them but inside that, there are no files listed. Only "Songs" works. For example: Open System Music Player Select UMS Default view is "Albums" with all a...
- Tue Mar 30, 2021 4:31 am
- Forum: Help and Support
- Topic: Detect specific codec for format
- Replies: 7
- Views: 3080
Re: Detect specific codec for format
That works. Thanks. I would recommend adding this to all renderers that this project supports as most devices that say they support WMA do not support WMA lossless. I'm sure some support WMA Pro or WMA10 but almost nothing out there supports lossless. So I suppose more testing could be done to get a...
- Tue Mar 30, 2021 1:33 am
- Forum: Help and Support
- Topic: Detect specific codec for format
- Replies: 7
- Views: 3080
Re: Detect specific codec for format
My above example is for the Xbox 360. It has: # Supported audio formats: Supported = f:mp3 m:audio/mpeg Supported = f:wma m:audio/x-ms-wma But I have to comment out the WMA line because it tries to send any WMA file without transcoding it. I'll try switching that to Supported = a:wma m:audio/x-ms-wma
- Mon Mar 29, 2021 10:19 am
- Forum: Help and Support
- Topic: Detect specific codec for format
- Replies: 7
- Views: 3080
Detect specific codec for format
I have my entire audio library in WMA lossless which is actually not supported on most renderers that typically support WMA. Because of that, I have to hack the renderer config for all my devices and comment out the supported audio format: #Supported = f:wma m:audio/x-ms-wma It would be nice if UMS ...
- Sat Jun 07, 2014 3:28 am
- Forum: Help and Support
- Topic: Windows Server Nothing working
- Replies: 13
- Views: 17278
Re: Windows Server Nothing working
This is not really applicable in my network. All devices are routed by a Cisco 3750X. So wait.. you have a big baller ass managed switch!? Jesus man... are you sure there isn't any configuration issue in that thing that's causing this!? better question... take that switch out of the picture (use a ...
- Fri Jun 06, 2014 8:20 am
- Forum: Help and Support
- Topic: Windows Server Nothing working
- Replies: 13
- Views: 17278
Re: Windows Server Nothing working
This is not really applicable in my network.
All devices are routed by a Cisco 3750X.
All devices are routed by a Cisco 3750X.
- Thu Jun 05, 2014 5:42 am
- Forum: Feature Suggestions
- Topic: Win64 Build
- Replies: 4
- Views: 7211
Re: Win64 Build
Well, both MPlayer and FFmpeg compile on Win64.
Those are the big players.
Those are the big players.